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Full rules: Ġ8: NSFW Content - Posts containing NSFW or explicit content must be properly marked as NSFW. No more than about 10% of what you post should be your brand, even if you're not monetized or profiting from it. Shit-posting, spam, low-quality and contextless images/screenshots/GIFs are not allowed.Ġ5: Do not discuss cheating, duplication, piracy, hacking or exploitation.Ġ6: "Witch Hunting" - Naming and shaming other players will lead to punishment.Ġ7: No advertising / self promotion. Discord) and referrals will be removed.Ġ4: Content must be directly related to Dying Light's franchise. No racism, sexism, homophobia, slurs, or other hateful language.Ġ2: Spoilers must be marked and tag included in title.Ġ3: No affiliate links - Amazon, GMG tap links, etc. Techland has made clever cuts to retain everything great about the survival horror hit and whether you’re looking to revisit the game or coming to it completely fresh ahead of Dying Light 2’s release in February, this Switch release is well worth considering.Dying Light, Dying Light 2 and Dying Light: Bad Blood are first person zombie survival games developed by Techland.Ġ1: Be Civil - Do not attack other posters. And this is all in handheld mode – I never felt the itch to dock my Switch, nor did I get the niggling sense that I’d be better off playing it the big screen.Īll in all, Dying Light Switch is a technically impressive port. It’s subtle, though Techland has gone back and injected a bit more colour into Dying Light, characters models, textures, and lighting having a bit more vibrancy to them. However, this Nintendo Switch port maintains a steady 30 fps, even during those busier, more crowded moments when fighting or fleeing an Infected horde. There’s some pop-in, some wonky looking shadows, and other visuals cutbacks that also rear their head, but they’re hard to notice as, especially as you barrel through Dying Light’s more urban environments. Texture detail has been dialled back on both characters and environments with typically less Infected on-screen at one time.
This new patch is quite light in comparison to past patches.
1.12 comes shortly after the disaster that was update 1.11 - something that Riot has publicly said has forced us to reevaluate what it takes to raise the quality bar for patch days going forward. In terms of resolution and performance, we’ve already alluded to some compromises. With Valorant recently entering its third act for episode one, a new patch has now gone live. Throw in the gallery of user-generated maps and modes created by the Dying Light community and your potential total playtime will start to rocket. Then there are modes such as The Bozak Horde (challenge arenas) and the fantasy-themed Dying Light: Hellraid. The base game is already massive and once you’ve had your fill you can dive straight into The Following. Aside from Dying Light’s technical achievements, it’s next major selling point is the amount of content crammed into the Platinum Edition package. In fact, there’s plenty to do in this game, even when you aren’t pursuing the original campaign. It’s not the game’s most popular mode, but you can even assume the role of an Infected and enter another player’s session. Dying Light dangles greater rewards to tempt you into venturing out at night, but there’s a very real risk of being mauled by a Volatile – hyper-aggressive hunters that won’t give up the chase, even when you climb and leap between buildings to create some distance. This is where the game can get truly terrifying. Now with drivable vehicles, you can get across the terrain much more quickly, while the parkour and melee combat continue to shine in certain scenarios.Īs Dying Light fans will know, once the sun goes down, the game’s nastier Infected come out to play.
Sure, there aren’t many humans left though the streets are flooded with infected, most of them milling around in massive herds.Īlternatively, you can step outside the city bounds and into the verdant countryside nearby for the expansive The Following DLC pack. Then you have to consider the population of Harran. It’s not just a huge map, it’s a labyrinth of urban structures, a gauntlet that’s designed to put players’ parkour skills to the test. The sheer scope of Dying Light puts it in same realm as other hulking open world games like Skyrim, The Witcher 3, and Breath of the Wild. Even when playing Dying Light on-the-go, I still felt fully immersed in this wildly popular horror survivor hit. The most important takeaway from playing Dying Light on Switch is that the game’s scale, immersion, and character all remain intact, and in some ways enhanced. This Platinum Edition is an impressive port that cleverly pares back only what it needs to, and while there have obviously been comprises, they’re hard to pick out unless directly comparing the Nintendo Switch version with Dying Light on PS4, Xbox One, or PC. The Nintendo Switch has already proven itself capable of handling heavy hitters that many assumed would never work on the hybrid handheld, and we can now add Dying Light to that list.